![]() The virtual machine s system and the associated toolchain that altogether account for 30% of the code released.Part 5 : New Artificial Intelligence for the bots.Part 4 : New Virtual Machines playing an essential part in the engine, combining Quake1 portability/security with Quake2 speed.Part 3 : New Network model based on snapshots.Part 2 : New dualcore renderer with material based shaders (built over OpenGL Fixed Pipeline).The key points can be summarized as follow: The engine is mostly an evolution of idTech2 but there are some interesting novelties. IdTech3 the 3D engine that powers Quake III and Quake Live. After Doom, Doom Iphone, Quake1, Quake2, Wolfenstein iPhone and Doom3 I decided to read the last codebase I did not review yet: Since I had one week before my next contract I decided to finish my "cycle of id". JQuake 3 Source Code Review: Architecture (Part 1 of 5) >
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